Face Editing with Machine Learning presented by Zhixin Shu

ABSTRACT: The face is the most informative feature of humans and has been a long-standing research topic in Computer Vision and Graphics. Images of faces are also ubiquitous in photography and social media, and people have devoted significant resources to capturing and editing face images. Face editing can be broadly viewed as the encoding, manipulation and the decoding of some representations for face images. The challenges are that we want to manipulate an image in a controllable way and generate results that are both desirable and as realistic as possible. This thesis explores different Machine Learning-based face-editing approaches. I discuss the role of machine learning for achieving desirable edits by learning both the physical aspects as well as the statistical manifold of human faces. In my work for eye-editing, I discuss the importance of understanding multiple physical elements of a face image, such as shape, illumination, pose, etc. In a deep-learning-based approach, I introduce image formation domain knowledge to the construction and training of a neural network. This network provides transparent access to the disentangled representations of the aforementioned physical properties. With this network, we can achieve various face editing tasks in forms of representation manipulation. After that, I introduce Deforming Autoencoders, a network that learns to disentangle shape and appearance in an unsupervised manner. This disentanglement is beneficial for the learning of some other factors of variations, such as illumination and facial expression. In an extension of Deforming Autoencoders, we incorporate non-rigid structure-from-motion to learn a 3D morphable model for faces that only requires an image set for training. At last, I describe an image-to-image network for 3D face reconstruction, which also utilizes structure-from-motion in deep learning. With real face images in training, this network not only reconstructs 3D faces more accurately than prior art but also has better generalization ability in real-life testing cases.

Abstract: Generative visual models like Stable Diffusion and Sora generate photorealistic images and videos that are nearly indistinguishable from real ones to a naive observer. However, their grasp of the physical world remains an open question: Do they understand 3D geometry, light, and object interactions, or are they mere pixel parrots of their training data? Through systematic probing, I will demonstrate that these models surprisingly learn fundamental scene properties--intrinsic images such as surface normals, depth, albedo, and shading (à la Barrow & Tenenbaum, 1978)--without explicit supervision, which enables applications like image relighting. But I will also show that this knowledge is insufficient. Careful analysis reveals unexpected failures: inconsistent shadows, multiple vanishing points, and scenes that defy basic physics. All these findings suggest these models excel at local texture synthesis but struggle with global reasoning: a crucial gap between imitation and true understanding. I will then conclude by outlining a path toward generative world models that emulate global and counterfactual reasoning, causality, and physics.

Bio: Anand Bhattad is a Research Assistant Professor at the Toyota Technological Institute at Chicago. He earned his PhD from the University of Illinois Urbana-Champaign in 2024 under the mentorship of David Forsyth. His research interests lie at the intersection of computer vision and computer graphics, with a current focus on understanding the knowledge encoded in generative models. Anand has received Outstanding Reviewer honors at ICCV 2023 and CVPR 2021, and his CVPR 2022 paper was nominated for a Best Paper Award. He actively contributes to the research community by leading workshops at CVPR and ECCV, including Scholars and Big Models: How Can Academics Adapt? (CVPR 2023), CV 20/20: A Retrospective Vision (CVPR 2024), Knowledge in Generative Models (ECCV 2024), and How to Stand Out in the Crowd? (CVPR 2025). For more details, visit https://anandbhattad.github.io/


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