Abstract:

Photorealistic editing of human facial expressions and head articulations remains a long-standing topic in the computer graphics and computer vision community. Methods enabling such control have great potential in AR/VR applications where a 3D immersive experience is valuable, especially when this control extends to novel views of the scene in which the human subject appears. Traditionally, 3D Morphable Face Models (3DMMs) have been used to control the facial expressions and head pose of a human head. However, the PCA-based shape and expression spaces of 3DMMs lack the expressivity. They cannot model essential elements of the human head such as hair, skin details, and accessories such as glasses that are paramount for realistic reanimation. In this thesis, we present a set of methods that enables facial reanimation, starting from editing expressions in still face images to creating fully controllable neural 3D portraits with control over facial expressions, head pose, and viewing direction of the scene using only casually captured monocular videos from a smartphone to finally achieving studio-like quality from the said monocular captures.
First, we propose a method for editing facial expressions in near-frontal facial images through the unsupervised disentangling of expression-induced deformations and texture changes. Next, we extend facial expression editing to human subjects in 3D scenes. We represent the scene and the subject in it using a semantically guided neural field. This enables control over the subject's facial expressions and the viewing direction of the scene they're in. We then present a method that learns, in an unsupervised manner, to deform static 3D neural fields using facial expression and head-pose dependent deformations, enabling control over facial expressions and head pose of the subject along with the viewing direction of the 3D scene they're in. Next, we propose a method that makes the learning of the aforementioned deformation field robust to strong illumination effects, which adversely impact the registration of the deformation. We then propose an extension of this unsupervised deformation model to 3D Gaussian splatting by constraining it using a 3D morphable model, resulting in a rendering speed of 18 FPS--a 100x speed improvement over prior work. Finally, we propose a method that bridges the quality gap between 3D portraits created using in-the-wild monocular data and multi-view studio capture data. We accomplish this using a two-stage method. First, we train a StyleGAN to relight and inpaint in-the-wild face texture maps (with strong illumination effects and incompletely captured regions). Next, we both reconstruct and generate identity-specific facial details that may be poorly captured in the in-the-wild captures. Once trained, we can generate studio-like complete avatars from monocular phone captures.

Speaker: Shahrukh Athar

Zoom Link:
https://stonybrook.zoom.us/j/94228500743?pwd=RqOBgG6tbJkKaFBlWFwBkYFX0VRovV.1

Meeting ID: 94228500743
Passcode: 661599
West Campus - SAC- Student Activities Center - Ballrooms A & B 100 Nicolls Road Stony Brook NY 11794 Job Fair.jpg The Career Center invites Alumni Employers and Job Seekers to the IT/Computer Science Job and Internship Fair this spring. Job Seekers: A job fair is an opportunity for you to present yourself professionally in person to a potential employer, while showcasing your communication skills. Get more information Alumni Employers: Held in both the fall and spring semesters, this event is ideal for employers looking to fill internship, co-op, part-time and full-time opportunities in the field of information technology (i.e. Software Engineering, Network Administration, Web Development, etc.). Register here to recruit top SBU talent.
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https://stonybrook.zoom.us/meeting/register/tJMvd-irqTotGtQONZqerPf_TnhXcx8t2sA1

Abstract:

In recent years, the landscape of artificial intelligence (AI) has been reshaped by the rapid emergence of Foundation Models (FMs). These versatile models have garnered widespread attention for their remarkable ability to transcend the boundaries of traditional, bespoke AI solutions and to generalize to a large set of downstream tasks. In this presentation we will describe the development of geospatial FMs with earth observation and weather data and discuss initial results of such models. We will also show how such foundation models can be a new and exciting tool for assisting with and accelerating scientific discovery.

Speaker:

Hendrik Hamann
Distinguished Researcher
IBM T.J. Watson Research Center

The overall purpose of this seminar is to bring together people with interests in Computer Vision theory and techniques and to examine current research issues. This course will be appropriate for people who already took a Computer Vision graduate course or already had research experience in Computer Vision. To enroll in this course, you must either: (1) be in the PhD program or (2) receive permission from the instructors. Each seminar will consist of multiple short talks (around 15 minutes) by multiple students. Students can register for 1 credit for CSE656. Registered students must attend and present a minimum of 2 talks. Everyone else is welcome to attend. Fill in https://forms.gle/q6UG9ygauLp2a8Po8 to subscribe to our mailing list for further announcement.
Title: AI-Driven Target Selection Methods for Touch and Gaze Input

Abstract: Accurately selecting targets is an essential aspect of  Human-Computer Interaction. Erroneous selections can cause tedious undo and redo actions. Additionally, some selection errors are non-reversible and can lead to undesirable consequences. However, high-accuracy target selection remains a challenge on touchscreen devices due to the small target size and imprecise touch inputs, and in gaze interaction because of the gaze tracking noise and no easy-to-use selection action. We first propose ReLM, a Reinforcement Learning-based Method for touchscreen target selection. ReLM can automatically show suggestions and require a second touch if the input is ambiguous, and can directly select a target candidate when the input is certain. Our empirical evaluation shows that ReLM reduces the error rate from 6.92% to 1.63%, and the selection time from 2.23s to 1.59s over Shift, an existing suggestion-based method. Compared to BayesianCommand, a direct selection-based method, our ReLM reduces the error rate from 3.64% to 0.89%, while increasing the selection time by only 200 ms. Secondly, we investigate how to improve target selection performance for gaze interaction. We propose BayesGaze, an eye-gaze based target selection method. It accumulates the signal of each gaze point for selecting a target calculated by Bayes Theorem, and uses a threshold mechanism to determine the target selection. Our investigation shows that BayesGaze improves target selection accuracy and speed over a dwell-based selection method, and the Center of Gravity Mapping method.

All are welcome. Here  is the zoom meeting link:
https://stonybrook.zoom.us/j/93130953411?pwd=Rm5IRlVPQ3M0cHJsTXpCVFljUlFGUT09Meeting ID: 931 3095 3411Passcode: 999413