Climate Uncertainty, Decision Making, and AI for Earth System Predictability Dr. Nathan Urban, Brookhaven National Laboratory

Bio: Nathan Urban is the group leader of the Optimal Experimental Design & Uncertainty Quantification group in the Applied Mathematics Department at Brookhaven National Laboratory's Computing & Data Sciences directorate (CDS). He holds a Ph.D. in theoretical condensed matter physics from Penn State, and has previously held research positions at Los Alamos National Laboratory, Princeton, and Penn State. His research interests include Bayesian inference and spatiotemporal statistics, probabilistic prediction and forecasting, multi-model / model-form / model structural uncertainty quantification, reduced order modeling, scientific machine learning and hybrid physical-data driven modeling, in-situ/streaming data analysis at scale, information fusion, decision making under uncertainty and optimal experimental design, and integrated multiscale computational frameworks for decision support.

Location: IACS Seminar Room

Lunch will be provided
Abstract: Recent progress in large language and vision models demonstrates how far we can go by scaling with vast internet-scale data. In contrast, physical AI, agents that perceive and act in the real world, still lags far behind. Today, both academia and industry primarily pursue generalizable physical AI by scaling up: collecting large-scale action-video datasets or training world models that enable interaction through learned environments. However, this paradigm is inherently inefficient and will soon reach a data ceiling. In this talk, I argue for a shift from scaling up to scaling out. I introduce reality world simulators, a new paradigm that converts real-world videos into diverse, interactive simulation environments. Instead of relying on more data collection, this approach expands data through structured reconstruction and recomposition, enabling both higher data efficiency and physically grounded interaction. I will present a three-pronged approach: 1) Scaling out via Digital Twins: reconstructing controllable, interactive environments from monocular videos to support diverse agent exploration. 2) Scaling out via Digital Cousins: disentangling scene structure into compositional elements to generate large-scale variations of real-world environments. 3) Scaling out via Embodied Humans: incorporating realistic human dynamics to improve safety and social compliance in robot learning. Finally, I will outline a roadmap toward building generalizable and safe physical AI systems for open-world deployment.

Bio: Dr. Wayne Wu is a postdoctoral researcher at UCLA Computer Science, working closely with Bolei Zhou, and collaborating with Trevor Darrell (UC Berkeley EECS) and Jiaqi Ma (UCLA CEE). He received his Ph.D. in Computer Science and Technology from Tsinghua University in June 2022 and was previously a visiting Ph.D. student at Nanyang Technological University. He also spent seven years in industry, where he led the research and development of products that reached more than 10 million end users worldwide. His research lies at the intersection of computer vision, robotics, and computer graphics. He focuses on developing infrastructure and methods to scale physical AI, enabling robots to work reliably and safely in the open world. He has published over 50 papers at top-tier venues including CVPR, ICCV, ICLR, NeurIPS, and ICRA, with over 9,500 citations and 10,000 GitHub stars. His work has received a CVPR Best Paper Candidate and multiple Oral, Spotlight, and Highlight presentations. He was also honored with the 2025 UCLA Chancellor's Award for Postdoctoral Research, recognizing the best postdocs at UCLA, and he was the only awardee from the School of Engineering. He serves as an Area Chair at CVPR 2026.

Location: NCS 120

What AI tools are available to help with the scholarly research process? Are they helpful? What do they do and is it worth the time and energy to try them out? Join librarian Christine Fena to explore and compare established and emerging AI research tools such as Elicit, Scite, Consensus, and Undermind. The workshop will not offer a lengthy tutorial on how to use any of these tools, but will provide a starting point to understanding what they are, what new ones are emerging, and how AI research assistants might bring changes to your search process. All are welcome!

Register for this Zoom workshop.

University Libraries Presents: Do you want more control over when to use AI features in your Google apps and when browsing online? Are you tired of Gmail trying to finish your sentences for you? Drop in to this brief tutorial, which will walk through the settings you can turn on and off in various Google products to keep your agency where you want it.

Register here for the Zoom session.



Place:  https://stonybrook.zoom.us/j/99167126152?pwd=TFpEYzM0aFhiOFJxSFJEb1JSS3YyQT09  

Time: 3 PM EST - Dec, 16th, 2020 

Abstract: 

Shadows provide useful cues to analyze visual scenes but also hamper many computer vision algorithms such as image segmentation, object detection, or tracking. For those reasons, shadow detection and shadow removal have been well-studied in computer vision.

Early work on shadow detection and removal focused on physical illumination models of shadows. These methods can express, identify, and remove shadows in a physically plausible manner. However, these models are often hard to optimize and are slow during inference due to their reliance on hand-designed image features. Recently, deep-learning approaches have achieved breakthroughs in performance for both shadow detection and removal. They learn to extract useful features through training while being extremely efficient during inference. However, these models are data-dependent, opaque, and ignore the physical aspects of shadows. Thus they often lack generalization and produce inconsistent results.

We propose incorporating physical illumination constraints of shadows into deep-learning models. These constraints force the networks to more closely follow the physics of shadows, enabling them to systematically and realistically modify shadows in images. For shadow detection, we present a novel Generative Adversarial Network (GAN) based model where the generator learns to generate images with realistic attenuated shadows that can be used to train a shadow detector. For shadow removal, we propose a method that uses deep-networks to estimate the unknown parameters of a shadow image formation model that removes shadows. The system outputs high-quality shadow-free images with little or no image artifacts and achieves state-of-the-art performance in shadow removal when trained on a fully-supervised setting. Moreover, the system is easy to train and constrain since the shadow removal mapping is strictly defined by the simplified illumination model with interpretable parameters. Thus, it can be trained even with a much weaker form of supervision signal. In particular, we show that we can use two sets of patches, shadow and shadow-free, to train our shadow decomposition framework via an adversarial system. These patches are cropped from the shadow images themselves.
Therefore, this is the first deep-learning method for shadow removal that can be trained without any shadow-free images, providing an alternative solution to the paired data dependency issue. The advantage of this training scheme is even more pronounced when tested on a novel domain such as video shadow removal where the method can be fine-tuned on a testing video with only the shadow masks generated by a pre-trained shadow detector and further improves shadow removal results.

The infrastructure decisions being made around AI today will shape competitive advantage, cost, control, and institutional trust for years to come.

Organizations will invest in AI either way. The strategic question is whether they remain dependent on systems they cannot fully inspect or influence, or help shape shared infrastructure that they can adapt, govern, and build upon.

We would like to invite you to a live executive briefing from the AI Alliance. The discussion will focus on what leaders should understand now:

  • The state of the movement: how 205 organizations across 29 countries are collaborating on more than 30 open projects.
  • Project Tapestry: our global initiative to build frontier-capable, open-sourced AI through shared development, while allowing participating institutions to retain control over their data, resources, and strategic priorities.
  • The business and policy landscape: how cost, sovereignty, trust, and access are reshaping AI strategy.
  • Paths to participation: how organizations can contribute through the AI Alliance Open R&D Community and the Open Source AI Innovation Association.

Register here.
Speaker Petar Djuric Refreshments will be provided Deep Gaussian processes: Theory and applications Petar M. Djurić Department of Electrical and Computer Engineering Stony Brook University Abstract: Gaussian processes are an infinite-dimensional generalization of multivariate normal distributions. They provide a principled approach to learning with kernel machines and they have found wide applications in many fields. More recently, with the advance of deep learning, the concept of deep Gaussian processes has emerged. Deep Gaussian processes can be viewed as multilayer hierarchical organizations of Gaussian processes that are equivalent to infinitely wide multiple layer neural networks. Deep Gaussian processes have improved capacity for prediction and classification over standard Gaussian processes, while models based on them continue to allow for full Bayesian treatment and for applications when the amount of available data is limited. The theory of recent progress in deep Gaussian processes will be presented and some applications will be provided. Biosketch: Petar M. Djurić received the B.S. and M.S. degrees in electrical engineering from the University of Belgrade, Belgrade, Yugoslavia, respectively, and the Ph.D. degree in electrical engineering from the University of Rhode Island, Kingston, RI, USA. He is a SUNY Distinguished Professor and currently, he is a Chair of the Department of Electrical and Computer Engineering, Stony Brook University, Stony Brook, NY, USA. Djurić was a recipient of the IEEE Signal Processing Magazine Best Paper Award in 2007 and the EURASIP Technical Achievement Award in 2012. From 2008 to 2009, he was a Distinguished Lecturer of the IEEE Signal Processing Society. He was the Editor-in-Chief of the IEEE Transactions on Signal and Information Processing over Networks (2015-2018). Djurić is a Fellow of IEEE and EURASIP

Abstract:
Quantum Machine Learning (QML) holds significant promise for solving computational challenges across diverse domains. However, its practical deployment is constrained by the limitations of noisy intermediate-scale quantum (NISQ) devices, including noise, limited scalability, and trainability issues in variational quantum circuits (VQCs). We introduce the multi-chip ensemble VQC framework, which partitions high-dimensional computations across smaller quantum chips to enhance scalability, trainability, and noise resilience. We show that this approach mitigates barren plateaus, reduces quantum error bias and variance, and maintains robust generalization through controlled entanglement. Designed to align with current and emerging quantum hardware, the framework demonstrates strong potential for enabling scalable QML on near-term devices, as validated by experiments on standard benchmark datasets (MNIST, FashionMNIST, CIFAR-10).

IACS Student Seminar Speaker:
Junghoon Park, Seoul National University
BA in Economics, Seoul National University, Korea
PhD Candidate for Interdisciplinary Programme in Artificial Intelligence at Seoul National University
Visiting Researcher at Brookhaven National Laboratory


Current Research Interests
Quantum Machine Learning


Recent Papers
Park, J., Cha, J., Chen, S. Y.-C., Yoo, S., & Tseng, H.-H. (2025). Addressing the Current Challenges of Quantum Machine Learning through Multi-Chip Ensembles. In Review at ICML.
Park, J., Kim, K., & Cha, J. (2025). How to Assess AI Ethics: Suggestions for Ethical Rating Agencies. In Review at IJCAI.
Park, J., Cha, J., Chen, S. Y.-C., Yoo, S., & Tseng, H.-H. (2024, 15-20 Sept.). Over the Quantum Rainbow: Explaining Hybrid Quantum Reinforcement Learning. 2024 IEEE International Conference on Quantum Computing and Engineering (QCE).
Park, J., Lee, E., Cho, G., Hwang, H., Kim, B.-G., Kim, G., Joo, Y. Y., & Cha, J. (2024). Gene-Environment Pathways to Cognitive Intelligence and Psychotic-Like Experiences in Children. eLife, 12, RP88117. DOI:10.7554/eLife.88117

This seminar will be held in person (food provided!) in the IACS Seminar Room, and online (zoom link below!)
https://stonybrook.zoom.us/j/96548538719?pwd=jBmI43H68q2UkdcRRjVbTkgrC6F942.1
Meeting ID: 965 4853 8719
Passcode: 493290

This workshop synthesizes the latest research on the impact of AI usage in education so that you could make informed decisions on whether and how to use AI to facilitate your learning. You might have seen conflicting reports on whether the use of AI is good for learning. In this workshop, we are going to tease out, drawing on the latest research, which types of AI usage are beneficial or harmful for different kinds of learning. At the end of the workshop, you should walk away with more clarity on when and how to use AI for your own learning. Join PRODIG+ fellow on critical AI, Zheng Fu, in this informative workshop.

Register for this Zoom workshop.

Title: AI-Driven Target Selection Methods for Touch and Gaze Input

Abstract: Accurately selecting targets is an essential aspect of  Human-Computer Interaction. Erroneous selections can cause tedious undo and redo actions. Additionally, some selection errors are non-reversible and can lead to undesirable consequences. However, high-accuracy target selection remains a challenge on touchscreen devices due to the small target size and imprecise touch inputs, and in gaze interaction because of the gaze tracking noise and no easy-to-use selection action. We first propose ReLM, a Reinforcement Learning-based Method for touchscreen target selection. ReLM can automatically show suggestions and require a second touch if the input is ambiguous, and can directly select a target candidate when the input is certain. Our empirical evaluation shows that ReLM reduces the error rate from 6.92% to 1.63%, and the selection time from 2.23s to 1.59s over Shift, an existing suggestion-based method. Compared to BayesianCommand, a direct selection-based method, our ReLM reduces the error rate from 3.64% to 0.89%, while increasing the selection time by only 200 ms. Secondly, we investigate how to improve target selection performance for gaze interaction. We propose BayesGaze, an eye-gaze based target selection method. It accumulates the signal of each gaze point for selecting a target calculated by Bayes Theorem, and uses a threshold mechanism to determine the target selection. Our investigation shows that BayesGaze improves target selection accuracy and speed over a dwell-based selection method, and the Center of Gravity Mapping method.

All are welcome. Here  is the zoom meeting link:
https://stonybrook.zoom.us/j/93130953411?pwd=Rm5IRlVPQ3M0cHJsTXpCVFljUlFGUT09Meeting ID: 931 3095 3411Passcode: 999413