The GE Vernova Advanced Research Center invites you to the 2026 AI EDGE Symposium.

This collaborative and hands-on learning experience connects 300+ industry thought leaders in the fields of AI, Edge, Robotics, Cybersecurity, and Controls & Optimization.


Attendees will learn about the latest challenges and innovations with luminaries from key government agencies, industry customers, and technology partners as they discuss the latest advancements and trends in these fields.

Register here.
The 39th Annual AAAI Conference on Artificial Intelligence will be held from February 25 to March 4, 2025 in Philadelphia, Pennsylvania, USA. More information can be found here.
The Future Histories Studio will host Young Maeng, an artist and professor at California State University, Fresno, for a talk exploring the intersection of artificial intelligence (AI) and traditional painting, examining how two seemingly disparate fields can converge to create new artistic expressions.

The lecture is part of the Future History Studio series at Stony Brook University, a platform dedicated to examining the evolving relationship between technology, art, and society.

Young will discuss her innovative approach to expanded painting, an integration of AI-generated images and traditional techniques such as Korean ink and acrylic painting. Through this fusion, she visualizes complex philosophical and ethical questions about the coexistence of humans, nature, and AI companion robots. The lecture will highlight the broader implications of AI in the art world, touching on how AI technologies challenge conventional notions of creativity and human-centric perspectives in art.

Speaker Bio:

Young Maeng is an artist and professor at California State University, Fresno, whose work explores the intersection of artificial intelligence (AI) and traditional painting techniques such as Korean ink and acrylic.

Maeng's innovative approach to expanded painting blends AI technology with traditional methods to visualize complex philosophical and ethical questions surrounding the coexistence of humans, nature, and AI companion robots.

Location: Future Histories Studio
Register here: https://www.eventbrite.ca/e/ai-and-painting-tickets-1021050809457?aff=oddtdtcreator

International Love Data Week is a global event dedicated to celebrating data in all its forms. This year, Stony Brook University is excited to celebrate Love Data Week with a series of 30-minute webinars aimed to promote proficiency with data, showcase innovative data projects, and foster a community of data enthusiasts across campus. Hosted by the Division of Educational & Institutional Effectiveness and facilitated by the Office of Educational Effectiveness, we invite all SBU faculty, staff and students to join in the festivities, learn from colleagues in our campus community, and fall in love with the power of data!

Learn more here.


Learn which AI models are available at SBU and how to access them.

As AI becomes part of our everyday work, it's important to know which AI models are available at Stony Brook and how to access them. In the first half of this session, we'll show you how to access Stony Brook's Gemini and Microsoft Copilot models and how to make sure you're using the university-approved environment. In the second half, we'll review Stony Brook's Data Classification policies so you know what institutional data can be used with these AI tools and what information should remain protected, including sensitive data. This session will provide the latest campus guidance so you can use AI confidently and responsibly.

Register here.

Abstract:

It is known that models like large language models (LLMs) can often suggest colloquial plans given verbal descriptions of tasks, yet they are unable to reliably provide executable and verifiable plans given formally specified environments. In this talk, I will discuss a strand of efforts to have LLMs generate accurate and explainable plans in textual simulations. Instead of directly generating the plan or actions, LLMs are prompted to generate Planning Domain Definition Language (PDDL) that specifies the environment (domain file) and the task (problem file), which can then be deterministically solved with an off-the-shelf planner. In a 3-phase study, my collaborators and I first observed that it is possible but very challenging for LLMs to generate long-form code such as PDDL domain and problem files given textual specifications. Next, we devise methodologies for LLMs to iteratively generate and refine problem files while exploring a partially-observed, simulated, textual environment. Finally, we show that domain files are even more difficult to generate correctly, even on well-established planning tasks such as BlocksWorld. Finally, I will discuss ongoing efforts to improve said ability of structured generation and promising frontiers to explore.

Bio:
Li Harry Zhang is an assistant professor at Drexel University, focusing on Natural Language Processing (NLP) and artificial intelligence (AI). He obtained his PhD degree from the University of Pennsylvania advised by Prof. Chris Callison-Burch. Prior, he obtained his Bachelor's degree at the University of Michigan mentored by Prof. Rada Mihalcea and Prof. Dragomir Radev. His current research uses large language models (LLMs) to reason and plan via symbolic and structured representations. He has published more than 20 peer-reviewed papers in NLP and AI conferences, such as ACL, EMNLP, and AACL, that have been cited more than 1,000 times. He also consistently serves as Area Chair, Session Chair, and reviewer in those venues. Being a musician, producer, and content creator having over 50,000 subscribers, he is also passionate in the research of AI music and creativity.

The Artificial Intelligence Innovation Institute (AI^3), with administrative support from the Office of the Vice President for Research (OVPR), invites applications to a seed grant program for collaborative projects in artificial intelligence, along three distinct tracks: Collaborative Research in AI, Technical Support for Discipline-Centric Research, and Seed Grants for AI Education and Service.

The program will fund projects for up to a one-year period, depending on the availability of funds. AI^3 anticipates making at least six awards on this call. A one-year, no-cost extension can be requested in the final 6 months of a project with approval subject to progress towards project goals and active participation in research themes.

Competitive applications will actively incorporate modern AI technologies into the work; integrate students; document significant potential for future funding or other growth-oriented outcomes; and highlight innovations.

The 2024 application deadline will be October 15, at 11:59 PM EST. Recipients will be notified by December 20, and projects are anticipated to commence at the start of the Spring 2025 semester.


Abstract: Human gaze behavior is a fundamental cue for understanding social intent, human-machine interaction, and cognitive processes. This dissertation addresses the challenges of gaze target estimation (GTE), also known as gaze following, by developing a holistic understanding of gaze across complex environments.
First, we improve GTE performance through Patch-level Distribution Prediction (PDP). Unlike traditional pixel-wise regression, PDP models gaze as a spatial distribution over patches, better accounting for annotation variance and regularizing the pixel-wise heatmap prediction through multi-scale modeling. Second, to mitigate the high cost of data labeling, we present GCDR, the first semi-supervised method for gaze following. By prompting large Visual Question Answering (VQA) models to generate initial Grad-CAM heatmaps and refining them via a diffusion model, GCDR achieves robust performance with minimal human annotation. Third, we expand the applicability of GTE to multi-camera environments. By introducing the Multi-View Gaze Target (MVGT) dataset, along with two novel frameworks for integrating information and predicting gaze targets across views, we explore a new direction that overcomes single-view limitations such as face occlusion and out-of-view targets. Finally, we propose OmniGF, a multi-person gaze following model built on Vision-Language Models (VLMs) that enriches gaze target localization with semantic and social reasoning. By leveraging the semantic capabilities of VLMs alongside structural innovations to ground the model with fine-grained cues for each individual, OmniGF achieves state-of-the-art performance across three gaze following tasks.
Collectively, by tackling the gaze following problem through the distinct yet complementary perspectives of probabilistic modeling, geometric reasoning, and multimodal learning, this dissertation builds a holistic understanding of human gaze, paving the way for more intuitive artificial intelligence systems in downstream applications.

Speaker: Qiaomu Miao

Location: NCS 220
The Renaissance School Of Medicine Department of Scientific Affairs and its Single Cell Genomics facility are excited to host a special seminar and discussion on AI and single cell genomics analysis:

With the decreasing cost of sequencing, many biobanks and large research cohorts have moved to whole genome sequencing (WGS) and single-cell RNA-seq. However, making use of this deluge of data remains a challenge. I will discuss statistical and deep learning approaches that we are exploring to address the challenge of noncoding variant interpretation, including our work as part of the Alzheimer's disease sequencing project.

Speaker: David A. Knowles, PhD. Asst. Professor of Computer Science, Interdisciplinary Appointee in Systems Biology, Columbia University Core Faculty Member, New York Genome Center

Join us in person: Health Science Tower Level 3, Lecture Hall 5
CSE 600 Seminar Series | Fall 2025


Abstract: Virtual worlds are prevalent in applications ranging from entertainment, healthcare, retail, to workforce training. With the demand for virtual content growing exponentially, the market for such content is valued at over $200 Billion, which is accelerating the need for advanced computational solutions. In this talk, I will focus on a key challenge in virtual content creation: simulating autonomous agents.
I begin by overviewing this problem domain, through the lens of a physics-based dynamics simulation, which enables the simulation of thousands of agents at interactive rates with GPU programming, achieving a level of performance previously unattainable.
Next, I'll present our recent results in Deep Reinforcement Learning for multi-agent navigation, which enable refined, reward-based strategies to control agent movement. We demonstrate how these techniques can simulate realistic crowds, with broad applications in pedestrians, robots, and swarms. Lastly, I conclude my talk by discussing our lab's work-at-large and the wide range of research opportunities in this emerging area.

Speaker: Tomer Weiss is a professor with New Jersey Institute of Technology since 2020. He received the best student, presentation, and best paper awards in various ACM SIGGRAPH conferences for his work on simulating multi-agent crowds. He was also a finalist in both ACM SIGGRAPH Thesis Fast Forward, and the ACM SIGGRAPH Asia Doctoral Symposium in 2018. He received his PhD in computer science from UCLA in 2018. His research interests include multi-agent dynamics, scene understanding, and interactive visual computing.