Abstract: The faster AI automation spreads through the economy, the more profound its potential impacts, both positive (improved productivity) and negative (worker displacement). The previous literature on AI Exposure cannot predict this pace of automation since it attempts to measure an overall potential for AI to affect an area, not the technical feasibility and economic attractiveness of building such systems. In this work, we present a new type of AI task automation model that is end-to-end, estimating: the level of technical performance needed to do a task, the characteristics of an AI system capable of that performance, and the economic choice of whether to build and deploy such a system. The result is a first estimate of which tasks are technically feasible and economically attractive to automate - and which are not. We focus on computer vision, where cost modeling is more developed. We find that at today's costs U.S. businesses would choose not to automate most vision tasks that have AI Exposure, and that only 23% of worker wages being paid for vision tasks would be attractive to automate. This slower roll-out of AI can be accelerated if costs fall rapidly or if it is deployed via AI-as-a-service platforms that have greater scale than individual firms, both of which we quantify. Overall, our findings suggest that AI job displacement will be substantial, but also gradual - and therefore there is room for policy and retraining to mitigate unemployment impacts.

Details of this work can be found here.

Speaker Bio: Neil Thompson is the Director of the FutureTech research project at MIT's Computer Science and Artificial Intelligence Lab and a Principal Investigator at MIT's Initiative on the Digital Economy.

Previously, he was an Assistant Professor of Innovation and Strategy at the MIT Sloan School of Management, where he co-directed the Experimental Innovation Lab (X-Lab), and a Visiting Professor at the Laboratory for Innovation Science at Harvard. He has advised businesses and government on the future of Moore's Law, has been on National Academies panels on transformational technologies and scientific reliability, and is part of the Council on Competitiveness' National Commission on Innovation & Competitiveness Frontiers.

He has a PhD in Business and Public Policy from Berkeley, where he also did Masters degrees in Computer Science and Statistics. He also has a masters in Economics from the London School of Economics, and undergraduate degrees in Physics and International Development. Prior to academia, He worked at organizations such as Lawrence Livermore National Laboratory, Bain and Company, the United Nations, the World Bank, and the Canadian Parliament.

Location: IACS Seminar Room
The talk will be exclusively on zoom https://stonybrook.zoom.us/j/7851507944 Speaker: Sooyeon Lee, Rochester Institute of Technology Title: Design and Evaluation of Accessible AI Technologies for Users with Disabilities Abstract: Over one billion people in the world live with some type of disability. Many of them experience barriers in accessing information or using technologies, which can limit social interactions in both physical and digital spaces. In my research, I focus on investigating and designing nonvisual interaction for the community of blind users and non-audio and non-speech interaction for the community of deaf and hard of hearing users. In this talk, I will first present my research investigating nonvisual interaction prototypes for supporting shopping activities for blind users, with an exploration of one-way instructional and two-way conversational interactions and with a variety of form factors and communication modalities through the use of human-computer interaction research methodologies. I will also discuss incorporation of AI technology and its impact on the nonvisual guidance experiences, and further meanings of independence and new ways for designing independence for people with visual impairments. This collaborative work included AI researchers, the community of the blind, and an industry research partner. Additionally, I will discuss my findings and further exciting research opportunities. Secondly, I will overview research projects investigating AI-based applications and tools that support deaf and hard of hearing people's equitable information access and societal participation. This work addresses engagement in online social media spaces, workplace communication, participation in gig work, and interaction with mainstream technology through American Sign Language (ASL) interaction. I will focus on a recent project on users' experiences with AI deep-fake face-transformation technologies to support anonymous participation of deaf and hard of hearing signers in online social media. Lastly, I will discuss my future research directions informed and inspired by this prior and current research. Bio: Sooyeon Lee is a postdoctoral research associate in the Golisano College of Computing and Information Sciences at Rochester Institute of Technology. She received her Ph.D., advised by Dr. John M. Carroll, in Information Sciences and Technology from the College of Information Sciences and Technology at The Pennsylvania State University, and she also conducted design research at Google and Uber. Her research is in the fields of Human-Computer Interaction and Human-AI Interaction with focus on accessibility. She designs, builds, and evaluates new systems and applications that address accessibility barriers. Her work investigates the diversity of users, explores and leverages emerging technologies, and adopts human-centered design and inclusive design approaches in an interdisciplinary research framework. She has multiple publications in top-tier human-computer interaction and computing accessibility journals and conferences, including ACM CHI, CSCW, ASSETS, and TACCESS, and she has received a Best Paper Award Nomination at ASSETS 2021. She has served on Associate Chair for the ACM CHI conference and will serve on Program Committee for ASSETS 2022.

Abstract:

Conventional approaches to scientific discovery often prioritize building larger sensors, gathering more data, and scaling up computational power. In this talk, I will present a complementary perspective: extracting insights hidden in the data we already have. The key lies in using AI not as a black-box predictor, but as a tool for interpreting data through its underlying physical process.

I will demonstrate how AI, when integrated with the physics of light propagation, can serve as a computational lens to overcome fundamental limitations in fields ranging from biomedicine to astrophysics. Specifically, I will showcase two compelling applications: non-invasive imaging through scattering biological tissues, and detecting faint exoplanets against the overwhelming brightness of their host stars.

These methods represent a departure from traditional learning-based approaches that rely on fitting models to training labels and hoping for generalization. Instead, with physics-informed strategies that decode how light propagates, we can transform raw measurements into scientifically meaningful insights--without requiring costly hardware upgrades or human-annotated datasets. Finally, I will outline future directions for combining AI with physical principles, enabling us to unlock more phenomena once considered hidden and accelerating discoveries in healthcare, astronomy, and beyond.

Short Bio:

Brandon Y. Feng is a Postdoctoral Associate at MIT Computer Science and Artificial Intelligence Laboratory (CSAIL) and a Visiting Scientist at the Harvard-Smithsonian Center for Astrophysics. His research bridges artificial intelligence and physics to expand the limits of human and machine vision. He develops AI-driven methods that reveal hidden patterns in complex visual data, driving breakthroughs in areas such as exoplanet detection and imaging through scattering tissues. His work has been published in top venues, including Science Advances, CVPR, ICCV, ECCV, and NeurIPS, and has been featured in Science.org, New Scientist, and Phys.org. He holds a Ph.D. in Computer Science from the University of Maryland, along with a B.A. in Computer Science and Statistics and an M.S. in Statistics from the University of Virginia.

Location: NCS 220

University Libraries Presents: Do you want more control over when to use AI features in your Google apps and when browsing online? Are you tired of Gmail trying to finish your sentences for you? Drop in to this brief tutorial, which will walk through the settings you can turn on and off in various Google products to keep your agency where you want it.

Register here for the Zoom session.


Reception to follow.

Abstract:
In this talk, I will present our journey of developing diverse, adaptive, uncertainty-calibrated AI planning agents that can robustly communicate and collaborate for multi-agent reasoning (on math, commonsense, coding, etc.) as well as for interpretable, controllable multimodal generation (across text, images, videos, audio, layouts, etc.). In the first part, we will discuss improving reasoning via multi-agent discussion among diverse LLMs and structured distillation of these discussion graphs (ReConcile, MAGDi), adaptively learning to balance abstraction, decomposition, refinement, and fast+slow thinking in LLM-agent reasoning (ReGAL, ADaPT, MAgICoRe, System-1.x), as well as confidence calibration in LLMs via speaker-listener pragmatic reasoning and making LLMs better teammates via multi-agent positive-negative persuasion balancing (LACIE, PBT). In the second part, we will discuss interpretable and control-lable multimodal generation via LLM-agents based planning and programming, such as layout-controllable image generation (and evaluation) via visual programming (VPGen+VPEval), consistent multi-scene video generation via LLM-guided planning (VideoDirectorGPT), interactive and composable any-to-any multimodal generation (CoDi, CoDi-2), as well as feedback-driven multi-agent interaction for adaptive environment/data generation via weakness discovery (EnvGen, DataEnvGym).
Bio:
Dr. Mohit Bansal is the John R. & Louise S. Parker Distinguished Professor and the Director of the MURGe-Lab (UNC-NLP Group) in the Computer Science department at UNC Chapel Hill. He received his PhD from UC Berkeley in 2013 and his BTech from IIT Kanpur in 2008. His research expertise is in natural language processing and multimodal machine learning, with a particular focus on multimodal generative models, grounded and embodied semantics, faithful language generation, and interpretable, efficient, and generalizable deep learning.

University Libraries Presents: The SBU Libraries AI Club hosts their third AI Club Icebreaker for new students during WOW. Come see several projects the AI Club has been working on, how you can participate, and how you can join us!

Location: Melville Library Galleria

Register here!

Abstract: Artificial Intelligence (AI) is no longer a futuristic concept -- it is here, but its development, benefits, and risks remain unevenly distributed across industries, nations, and social groups. In this talk, Jieshu presents her research on the societal dimensions of AI from two perspectives: the forces shaping AI's development (backward-looking) and its current and potential impact on society (forward-looking). She first examines disparities in AI, including women's underrepresentation in AI patents and the geographic concentration of AI innovation, highlighting inequalities in who creates AI and who benefits from it. She then explores AI's societal impact, focusing on workforce transformation and the need for GenAI literacy. She will also discuss AI patents, AI's role in climate change mitigation and adaptation, potential environmental biases in LLMs, and gender-specific patterns in AI portrayals in science fiction.

Bio: Jieshu Wang is a Postdoctoral Research Scholar at Arizona State University (ASU), focusing on the social dimensions of artificial intelligence (AI). With a background in engineering, economics, communication, and science and technology studies, she examines how AI both shapes and is shaped by broader societal forces. Her research employs interdisciplinary methods to explore the social, political, and economic factors influencing AI development, as well as its role in innovation, the economy, the future of work, climate change mitigation, and popular culture. Jieshu holds a Ph.D. in Human and Social Dimensions of Science and Technology from ASU. She is also a science book translator and has translated six books.

Location: Old Computer Science, room 1310
Abstract:

Photorealistic editing of human facial expressions and head articulations remains a long-standing topic in the computer graphics and computer vision community. Methods enabling such control have great potential in AR/VR applications where a 3D immersive experience is valuable, especially when this control extends to novel views of the scene in which the human subject appears. Traditionally, 3D Morphable Face Models (3DMMs) have been used to control the facial expressions and head pose of a human head. However, the PCA-based shape and expression spaces of 3DMMs lack the expressivity. They cannot model essential elements of the human head such as hair, skin details, and accessories such as glasses that are paramount for realistic reanimation. In this thesis, we present a set of methods that enables facial reanimation, starting from editing expressions in still face images to creating fully controllable neural 3D portraits with control over facial expressions, head pose, and viewing direction of the scene using only casually captured monocular videos from a smartphone to finally achieving studio-like quality from the said monocular captures.
First, we propose a method for editing facial expressions in near-frontal facial images through the unsupervised disentangling of expression-induced deformations and texture changes. Next, we extend facial expression editing to human subjects in 3D scenes. We represent the scene and the subject in it using a semantically guided neural field. This enables control over the subject's facial expressions and the viewing direction of the scene they're in. We then present a method that learns, in an unsupervised manner, to deform static 3D neural fields using facial expression and head-pose dependent deformations, enabling control over facial expressions and head pose of the subject along with the viewing direction of the 3D scene they're in. Next, we propose a method that makes the learning of the aforementioned deformation field robust to strong illumination effects, which adversely impact the registration of the deformation. We then propose an extension of this unsupervised deformation model to 3D Gaussian splatting by constraining it using a 3D morphable model, resulting in a rendering speed of 18 FPS--a 100x speed improvement over prior work. Finally, we propose a method that bridges the quality gap between 3D portraits created using in-the-wild monocular data and multi-view studio capture data. We accomplish this using a two-stage method. First, we train a StyleGAN to relight and inpaint in-the-wild face texture maps (with strong illumination effects and incompletely captured regions). Next, we both reconstruct and generate identity-specific facial details that may be poorly captured in the in-the-wild captures. Once trained, we can generate studio-like complete avatars from monocular phone captures.

Speaker: Shahrukh Athar

Zoom Link:
https://stonybrook.zoom.us/j/94228500743?pwd=RqOBgG6tbJkKaFBlWFwBkYFX0VRovV.1

Meeting ID: 94228500743
Passcode: 661599