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The Provost's Office is excited to invite you to join in responding to an extraordinary opportunity to enhance our academic and research capabilities in AI at Stony Brook. SUNY recently made funding available to support the creation of departments of AI and Society at its universities. Stony Brook is well-positioned to seize this opportunity to build upon our interdisciplinary strengths in AI.
The office is hosting a forum on Friday, Nov. 15, from 11:30 a.m. to 1:30 p.m., in Ballroom A, SAC. You are invited to attend to learn more about this opportunity and to help us generate ideas to build a compelling proposal for Stony Brook to submit to SUNY. Lunch will be provided.
Please click here to RSVP as soon as possible.
This funding will support innovation in our curriculum, allowing us to create programs that explore the social and societal impact of AI alongside the technological advancements led by researchers in engineering and scientific disciplines.
We believe we can make a significant impact through this SUNY program and look forward to your participation in this initiative.
Abstract: Sea ice is crucial to Earth's climate, Arctic communities, and ecosystems, yet climate change is driving significant losses, threatening polar stability. Quantifying the long-term impacts of a declining sea ice cover requires tools which improve climate-timescale prediction and bring new understanding of climate interactions. In this talk, I discuss how meeting this challenge requires a multi-disciplinary approach. Climate models, while essential, suffer from systematic biases due to missing or inaccurate physics, leading to uncertainty in future projections. I show how data assimilation (DA) offers a statistical framework for integrating satellite observations with climate models to quantify systematic sea ice model errors. Using convolutional neural networks (CNNs), we can learn these errors based on the model's atmospheric, oceanic, and sea ice conditions--what I term a state-dependent representati on of the error. This approach enables real-time corrections to subsequent model simulations, which systematically reduces global sea ice biases. I highlight key successes and challenges in developing this hybrid ML+climate modeling framework, including transfer learning to enhance online generalization of ML models, and new methods for integrating Python-based ML frameworks with Fortran climate model code. Finally, I introduce GPSat, a scalable Gaussian process-based tool for reconstructing complete sea ice fields from sparse satellite altimetry data. Together, the DA+ML framework and GPSat offer future opportunities for improving targeted model physics errors for more robust climate simulation.
IACS Seminar Speaker: William Gregory, Princeton University
Location: IACS Seminar Room
IACS Seminar Speaker: William Gregory, Princeton University
Location: IACS Seminar Room
What AI tools are available to help with the scholarly research process? Are they helpful? What do they do and is it worth the time and energy to try them out? Join librarian Christine Fena to explore and compare established and emerging AI research tools such as Elicit, Scite, Consensus, and Undermind. The online workshop will provide a starting point to understanding what these tools are, the basics of how they work, and how AI research assistants might bring changes to your search process in the future. All are welcome!
Register here via Zoom.
Register here via Zoom.
Last day of finals for 2019 Fall Semester: https://www.stonybrook.edu/commcms/registrar/registration/exams
OVERVIEW
This workshop, Expanding Horizons in AI with HPC, aims to explore the dynamic intersection of AI and HPC, focusing on how advanced computing can accelerate AI research and applications. As AI models become more complex and data-intensive, traditional computing systems struggle to meet the demand for scalability, efficiency, and speed. HPC offers a solution by providing the necessary infrastructure for training large-scale models, enhancing AI algorithms, and enabling breakthroughs in fields such as deep learning, natural language processing, and autonomous systems.
Through a combination of expert presentations and panel discussions, participants will gain insights into the latest developments in AI-HPC integration. Attendees will also engage in discussions on the future trends, challenges, and ethical considerations surrounding the use of HPC in AI.
The workshop is designed for AI researchers, data scientists, engineers, and HPC professionals seeking to enhance their understanding of how high-performance computing can drive innovation and expand the potential of AI in solving complex, real-world problems.
The workshop will be held at the Wang Center at Stony Brook University.
https://you.stonybrook.edu/hpcai/
PROGRAM
The program features sessions on HPC Architectures for AI, AI Applications in HPC, LLM's in HPC, and AI in HPC Workflows, and open student presentations. The tentative program and list of confirmed speakers is available at https://you.stonybrook.edu/hpcai/program/.
CALL FOR STUDENT PRESENTATIONS & PARTICIPATION
We are excited to offer students the opportunity to present their work in the area of high-performance scientific computing and artificial intelligence at the workshop. We are calling for students to submit their talk proposals (Name + Title) by April 15 to hpc_ai_workshop@stonybrook.edu. The committee will select the best submission to be presented at the workshop. Accepted speakers will be notified by April 22, 2025.
All students, regardless of whether they are presenting, may reach out to hpc_ai_workshop@stonybrook.edu for financial support to cover travel and lodging costs.
REGISTRATION
Registration is available at https://www.eventbrite.com/e/expanding-horizons-in-ai-with-hpc-tickets-1256469978529?aff=oddtdtcreator until May 2nd. The registration fee covers the workshop participation and the social event in the evening of May 9.
Regular registration: $200
Student registration: $100
IMPORTANT NOTE
The registration fee was meant to cover the room rent, catering, and dinner. Thanks to an RF seed grant, we are able to drop the registration fees for SBU students and staff/faculty. We still ask for an informal registration via email to hpc_ai_workshop@stonybrook.edu until April 27, so we can plan for catering and dinner.
Please get in touch with us if you have already registered as an SBU student/faculty/staff member for the workshop so we can handle any reimbursement.
The program is now online at https://you.stonybrook.edu/hpcai/program/.
Engineering Job & Internship Fair hosted by the Career Center
Learn more and RSVP on Handshake.
Abstract:
Photorealistic editing of human facial expressions and head articulations remains a long-standing topic in the computer graphics and computer vision community. Methods enabling such control have great potential in AR/VR applications where a 3D immersive experience is valuable, especially when this control extends to novel views of the scene in which the human subject appears. Traditionally, 3D Morphable Face Models (3DMMs) have been used to control the facial expressions and head pose of a human head. However, the PCA-based shape and expression spaces of 3DMMs lack the expressivity. They cannot model essential elements of the human head such as hair, skin details, and accessories such as glasses that are paramount for realistic reanimation. In this thesis, we present a set of methods that enables facial reanimation, starting from editing expressions in still face images to creating fully controllable neural 3D portraits with control over facial expressions, head pose, and viewing direction of the scene using only casually captured monocular videos from a smartphone to finally achieving studio-like quality from the said monocular captures.
First, we propose a method for editing facial expressions in near-frontal facial images through the unsupervised disentangling of expression-induced deformations and texture changes. Next, we extend facial expression editing to human subjects in 3D scenes. We represent the scene and the subject in it using a semantically guided neural field. This enables control over the subject's facial expressions and the viewing direction of the scene they're in. We then present a method that learns, in an unsupervised manner, to deform static 3D neural fields using facial expression and head-pose dependent deformations, enabling control over facial expressions and head pose of the subject along with the viewing direction of the 3D scene they're in. Next, we propose a method that makes the learning of the aforementioned deformation field robust to strong illumination effects, which adversely impact the registration of the deformation. We then propose an extension of this unsupervised deformation model to 3D Gaussian splatting by constraining it using a 3D morphable model, resulting in a rendering speed of 18 FPS--a 100x speed improvement over prior work. Finally, we propose a method that bridges the quality gap between 3D portraits created using in-the-wild monocular data and multi-view studio capture data. We accomplish this using a two-stage method. First, we train a StyleGAN to relight and inpaint in-the-wild face texture maps (with strong illumination effects and incompletely captured regions). Next, we both reconstruct and generate identity-specific facial details that may be poorly captured in the in-the-wild captures. Once trained, we can generate studio-like complete avatars from monocular phone captures.
Speaker: Shahrukh Athar
Zoom Link:
https://stonybrook.zoom.us/j/94228500743?pwd=RqOBgG6tbJkKaFBlWFwBkYFX0VRovV.1
Meeting ID: 94228500743
Passcode: 661599
Photorealistic editing of human facial expressions and head articulations remains a long-standing topic in the computer graphics and computer vision community. Methods enabling such control have great potential in AR/VR applications where a 3D immersive experience is valuable, especially when this control extends to novel views of the scene in which the human subject appears. Traditionally, 3D Morphable Face Models (3DMMs) have been used to control the facial expressions and head pose of a human head. However, the PCA-based shape and expression spaces of 3DMMs lack the expressivity. They cannot model essential elements of the human head such as hair, skin details, and accessories such as glasses that are paramount for realistic reanimation. In this thesis, we present a set of methods that enables facial reanimation, starting from editing expressions in still face images to creating fully controllable neural 3D portraits with control over facial expressions, head pose, and viewing direction of the scene using only casually captured monocular videos from a smartphone to finally achieving studio-like quality from the said monocular captures.
First, we propose a method for editing facial expressions in near-frontal facial images through the unsupervised disentangling of expression-induced deformations and texture changes. Next, we extend facial expression editing to human subjects in 3D scenes. We represent the scene and the subject in it using a semantically guided neural field. This enables control over the subject's facial expressions and the viewing direction of the scene they're in. We then present a method that learns, in an unsupervised manner, to deform static 3D neural fields using facial expression and head-pose dependent deformations, enabling control over facial expressions and head pose of the subject along with the viewing direction of the 3D scene they're in. Next, we propose a method that makes the learning of the aforementioned deformation field robust to strong illumination effects, which adversely impact the registration of the deformation. We then propose an extension of this unsupervised deformation model to 3D Gaussian splatting by constraining it using a 3D morphable model, resulting in a rendering speed of 18 FPS--a 100x speed improvement over prior work. Finally, we propose a method that bridges the quality gap between 3D portraits created using in-the-wild monocular data and multi-view studio capture data. We accomplish this using a two-stage method. First, we train a StyleGAN to relight and inpaint in-the-wild face texture maps (with strong illumination effects and incompletely captured regions). Next, we both reconstruct and generate identity-specific facial details that may be poorly captured in the in-the-wild captures. Once trained, we can generate studio-like complete avatars from monocular phone captures.
Speaker: Shahrukh Athar
Zoom Link:
https://stonybrook.zoom.us/j/94228500743?pwd=RqOBgG6tbJkKaFBlWFwBkYFX0VRovV.1
Meeting ID: 94228500743
Passcode: 661599
CVPR 2020 - Seattle, Washington - Strong possibility this will be held remotely - http://cvpr2020.thecvf.com/